Swipe the table left/right. Player names stay pinned. Pars & Men's HCP are fixed from the card.
If a player is a + handicap, enter it with a leading plus sign (e.g., +2).
Handicap Modes:Gross = no adjustments. Play Off Low = strokes relative to lowest handicap (green highlight). Raw Handicap = everyone gets their full strokes (green = receives strokes, red = plus handicap gives strokes). Hi-Lo = for 4-player rounds, forms teams low+high vs middle two and gives the team differential to the highest-handicap player on the higher team.
Final Round Report
Round Scores
Active Games
Game Money Breakdown
Skins $10.00, hole/player
Skins is inactive.
Per-Hole Skins Override
Leave blank to use the default value per hole (set in Skins Options). Enter a value to override a single hole.
Legend
Gross = Raw scores without handicap adjustment.
Net = Gross − strokes (play off low CH). NDB cap applies.
Each hole: every player risks the value above. Hole winner collects from all other players.
Carryovers multiply risk by the number of tied holes in the pot.
Carryover Format: Holes won with carryover show the tied holes in curly braces. Example: "4 {2,3}" means hole 4 won the pot that included holes 2 and 3.
Options
Scoring Mode
Name
Holes Skinned
Total
Winnings
Vegas Game
Vegas is inactive.
How Vegas Works
Team Formation: Players are split into 2 teams. With 4 players: fixed 2v2 matchup. With 2-3 players: assign ghost partners at par.
Scoring Method: Each hole, combine team partners' scores lowest-to-highest into a 2-digit number (e.g., 4+5="45", not "54"). Lower number wins the hole.
Point Spread: Points = (winning number − losing number) × multiplier. Winner gets positive points; loser gets negative.
Dollar Value: Total $ won/lost = points × $ per point. Settled after 18 holes.
Gross vs. Hi-Lo Scoring:
Gross: Play off raw scores (no handicap adjustment).
Hi-Lo (4-player only): Net scoring mode. Team with lower combined handicap receives stroke(s) from higher handicap team. Strokes given to highest-handicap player on receiving team. Each player plays their net score (gross minus strokes received).
Ghost Mode (2-3 players): In Gross mode, ghost partner scores par (4). Each real player plays their own strokes based on "play off low" handicap system—only one player receives strokes per hole based on their handicap index vs. lowest handicap player.
Multipliers: Default 1×. Winning team gross birdie or gross eagle doubles. Compare cumulative team gross birdies/eagles (eagle=2pts, birdie=1pt): if difference is 1 → flip higher team; if difference ≥2 → flip + double.
Digit Flip: Higher team's digits flip when cumulative difference = 1. Flip + double when difference ≥2. Example: Team A: 2 birdies (2pts), Team B: 0 birdies (0pts) → diff=2 → Team A flipped + doubled.
Assign teams (exactly two per team)
Selected player teams with Ghost on holes 1-6, 7-12, and 13-18.
Pick exactly two players on Team A and two on Team B.
Options
Vegas rules are still under testing. Use with caution.
Hole
Team A
Team B
Mult
Pts (A)
Pts (B)
Games:—
Banker
Banker is inactive.
How It Works
One player is the Banker per hole. Banker sets max bet.
Other players bet (min to max). Players can double after hitting.
Banker can double all bets after hitting. Lower score wins.
Legend
Banker: Player taking bets on this hole
Max Bet: Highest amount other players can bet
Bets: Each player's bet amount + double option (2×)
Banker 2×: Banker doubles all outstanding bets
Gross: Raw scores without handicap adjustment
Net: Scores adjusted by each player's raw handicap (+ handicaps add strokes)
Scoring Mode
Hole
Banker
Max Bet
Bets
Banker 2×
Result
Hole
Results
Hi-Lo
Hi-Lo is inactive.
How It Works: Requires exactly 4 players. Teams are auto-assigned: Team A = Lowest + Highest handicap, Team B = Middle two handicaps. The team with the higher combined handicap receives the difference in strokes, given to their highest handicap player.
Scoring: Each hole awards 2 points (1 for low ball, 1 for high ball). Compare each team's lowest score for 1 point, then compare each team's highest score for 1 point. Ties = no points awarded.
Games: Three main games run simultaneously: Front 9 (holes 1-9, worth 1 unit), Back 9 (holes 10-18, worth 1 unit), Full 18 (all holes, worth 2 units) = 4 total units at stake.
Auto-Press Settings
Hole
Low Score
High Score
Points
Junk (Dots)
Junk is inactive.
Scoring Mode
Result Mode
Teams are auto-assigned by handicap: lowest + highest paired together.
Skins Dots (Auto)
Automatically awards Skin dots using Skins-style rules.
Handicap mode follows the Scoring Mode selection above.
Base Dot Values
Set points for score-to-par outcomes.
Dots per hole are configurable in Base Dot Values. Use NET scoring to apply handicap strokes.
Hole
P1
P2
P3
P4
Hole
Results
Wolf
Wolf is inactive.
How It Works
Requires 4 players. Each hole a different player is the Wolf (rotates P1→P4).
The Wolf picks a Partner (2v2) or plays alone as Lone Wolf (1v3),
or declares Blind Wolf before anyone tees off (1v3, doubled).
Lower team ball wins the hole; ties push.
Scoring
Partner win: +1 each partner.
Partner loss: +1 each opponent.
Lone Wolf wins: +3 to Wolf.
Lone Wolf loses: +1 each opponent.
Blind Wolf wins: +4 to Wolf.
Blind Wolf loses: +2 each opponent.
Scoring Mode
Wolf requires exactly 4 players. Add or remove players on the scorecard.
Hole
Wolf
Decision
Result
Net Double Bogey per hole: cap = Par + 2 + strokes received on that hole. Players "play off" the lowest CH (e.g., +2 / 2 / 4 → adjusted 0 / 4 / 6).
9 Point
9 Point is inactive.
Rules
3-player game. Each hole distributes 9 points by score: best=5, middle=3, worst=1.
Ties pool the contested pot equally: two-way best tie → 4/4/1; two-way worst tie → 5/2/2; three-way tie → 3/3/3.
Money math: each point is worth the value below. Net cash = (player total − field mean) × value, so the table sums to zero.