StakeMarker
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Help & How-To

Everything you need to start a round, run the side games, and share live scoring across devices.

Getting started

StakeMarker is a live scorecard with side games built in. A new round takes a few taps:

That's the whole loop — pick who's playing, pick the course, tap in scores. Everything below layers on top of that scorecard.

Side games

StakeMarker runs up to nine side games alongside the scorecard. Add the ones you're playing from the games bar; each has its own results card and an Options panel for handicap mode, stakes, and teams. Here's how each one works.

Junk / Dots

Award "dots" for achievements on each hole. Base dot values are configurable for birdies, eagles, albatrosses, and pars, plus an optional auto-Skins layer that hands out skin dots using Skins-style rules. Play it as individuals or in handicap-paired teams, set a value per dot, and use net scoring to apply handicap strokes.

Skins

Every player risks a set value on each hole, and the hole's outright winner collects from everyone else. When a hole ties, the stake carries over into the next hole's pot (toggleable), so the next won hole can be worth several holes at once. You can also press individual holes to override their value.

Match Play

Two players head-to-head: each hole is won by the lower score or halved on a tie. The status line tracks who's up and through how many holes, and shows the closeout when a lead exceeds the holes remaining (e.g. "wins 4&3"). An optional carry-over makes tied holes accumulate onto the next decisively won hole.

Best Ball

Two 2-player teams. Each hole's team score is the lower of its two members' balls. Run it as match play (lower team score wins the hole, closed out when the lead exceeds holes left) or stroke play (lowest total of per-hole best balls wins). In net play, strokes are applied per player first, then the better net is taken.

Vegas

Four players in fixed 2v2 teams (2–3 players use a ghost partner scoring par). Each hole, a team's two scores are sorted low-to-high into a two-digit number — lower number wins. Birdies and better can flip the losing team's digits and double the multiplier, so a single hole can swing big. Points convert to dollars at a value you set.

Nassau

Requires four players, split into two teams (auto Hi-Lo pairing of lowest + highest handicap, or pick your own matchup). Three games run at once — Front 9, Back 9, and the Full 18 — each worth its own unit. Every hole awards two points, one for each team's low ball and one for the high ball, with optional auto-presses when a team sweeps a hole or falls two points down.

Banker

One player is the Banker each hole and sets the maximum bet. Everyone else bets between the minimum and that max, and either side can double after hitting — players double their own bet, the Banker can double all outstanding bets at once. The lower score wins; par-3s can use a higher multiplier when a double is flipped.

Wolf

Requires four players, with the Wolf rotating hole to hole. After watching tee shots, the Wolf either picks a partner (2v2), goes it alone as Lone Wolf (1v3), or declares Blind Wolf before anyone tees off (1v3, doubled stakes). Lower team ball wins; going it alone and winning pays the most.

9-Point

A three-player game that splits nine points across the field every hole: 5 for the best score, 3 for the middle, 1 for the worst. Ties pool the contested points evenly. Set a dollar value per point and the table settles to zero, so every point one player gains another loses.

Live sharing & sync

A round can be shared so the whole group sees scores update in real time on their own phones.

Handicaps

Most games offer a per-game handicap mode — typically Gross, Play Off Low, or Raw Handicap, plus Hi-Lo for the team games. This choice is part of the round, so it syncs to everyone sharing the round: change a game's handicap mode and the rest of the group sees the same setting and the same net results.

The Stroke Indicator — the little marks that show where strokes fall on the scorecard — is a separate per-device display preference. It only changes how strokes look on your own screen and is not synced to the rest of the group, so each player can set their own preferred indicator without affecting anyone else's scoring.

Voice scoring & scorecard scan

Two optional shortcuts speed up score entry. Both are native-app features (the iOS and Android apps) and are per-account — they're tied to your signed-in account rather than shared with the round.

Both are conveniences — the entire app works with manual entry if you'd rather not use them. See the Privacy Policy for exactly what's processed when you do.

Offline & guest mode

StakeMarker works fully offline, and you don't need an account to use it.

Subscriptions

The core scorecard and side games are usable for everyone; paid tiers raise limits and unlock the extra conveniences. Two rules are worth knowing because they decide who gets what:

Current tiers, what each includes, and pricing live on the in-app paywall. For billing, refunds, or subscription questions, see Support.